![]() This makes the game interesting through even a second or third playthrough, which is great especially since the game is relatively short with its 4-5 hour playthrough time. For instance, something you say in the past might suddenly change how someone’s treating you in the present. You’re able to choose between dialogue options during these past moments, and the things you say will affect the present. You’ll often find yourself reliving situations from the past, and sometimes even trying to change them. Then there’s the time travel part of the game. It also serves as a communication tool to manipulate dimension rifts and time loops. ![]() The radio also serves as a mechanic to unlock certain doors with special frequencies. Special locations are usually marked with a small stone tower on your path. There are some spots where you can tune into secret frequencies and listen to another dimension. Through it all, the radio is a constant companion. Sometimes the radio offers you soothing 50s music reminiscent of games like Bioshock, and other times you feel like you’re suddenly walking around in Silent Hill. At times, evil spirits from a war incident almost 100 years before the events of the game play an inter-dimensional game of hangman with you. In Oxenfree, you’re constantly challenged by the supernatural. The longer you’re on the island, the more strange things happen… Time Travel and a Radio Which friend will you look for first? Why can’t you remember what’s happened? And what’s up with the supernatural stuff that’s happening around the island? Things start to get even spookier when your friends start to seem possessed by an evil force. They decide they ought to try to contact their friends using the communication tower’s com system. They soon realize that the island seems to be haunted. Some time later, Alex and Jonas wake up in the middle of the island somewhere near a communications tower, without no idea as to how they got there. Immediately after, everything turns black. Suddenly, bright triangles appear in the sky as a rift between dimensions seemingly opens up. At this point Ren decides to rest as he’s had too many mushrooms, but Alex and Jonas decide to explore deeper into the cave.Īs they near a dead end, Alex tunes into her radio again. ![]() Suddenly, sounds erupt from the radio and light flickers from inside the cave. Alex has her trusty portable radio with her, so she tunes in. Sounds quite ordinary, right?Īt one point, as the friends share a conversation on the beach of Edwards Island, Ren decides to show Alex and Jonas a cave where you can apparently tune into certain radio frequencies and listen to strange noises. Five friends - Alex (who you control), Jonas, Clarissa, Ren, and Nona - go to Edwards Island to enjoy themselves over the weekend. The game starts off with a group of teenagers on a trip. Oxenfree plays like the Netflix series Stranger Things
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